![]() Maybe swap a story or two about hunting cannibals. Players will have at their disposal about 19 types of firearms and additional equipment (sights, flashlights, etc.) will be available (at the time of early access).Īmong endless vast wastelands, wanderers will find places where they can buy ammunition, food and have intellectual conversations about the meaning of life. The main features of our combat system are realistic ballistics and hardcore weapon damage. Battles with participation of NPCs and players can continue for hours and the reward will go to the one who can seize the prize loot after the mission is completed. It will not be an event with a limited number of players, anyone who wishes can go to the mission sector and affect the outcome of the battle. It's a vast open world and in order to avoid getting lost and to keep themselves busy, players can use the map to see where armed bandits are raiding, areas being cleared by security forces loyal to the ex-government, or cannibals settling in abandoned villages. You might just make great friends, or your new rivals contesting the resources of the land. It’s completely up to you how to engage in these encounters. Or a group of wanderers trying to survive in a hostile environment. Exploring the forests, you can face a gang of cannibals just about to eat lunch. The world is inhabited by various hostile and friendly NPCs. Early Access playable area will be limited to about 25 sq.km. Players will eventually have access to an area of about 225 sq.km, entangled by a network of roads and rivers. The world of Deadside is a vast open space full of dense forests and abandoned settlements. You won’t find zombies or radioactive bunny suits here. The world of the game focuses on realistic aspects of life within the ruins of a dead civilization. Deadside is all about balancing the dynamics of a shooter and the hardcoreness of survival games. Experience a realistic post-apocalyptic game environment filled with NPCs and other players. ![]() To achieve that, we will use a maximum of possible communication channels with our players, from Steam discussion forums to social networks and even comments on videos at our official YouTube channel.Įverything that players say about our project has a significant value to us and we will constantly analyze the feedback during the development to make the final product to look the way the players want it to be”ĭeadside is a hardcore multiplayer shooter set in a large open world with wide gameplay possibilities. “As we mentioned above, we welcome any feedback, be it comments, ideas, feature requests or bug reports. How are you planning on involving the Community in your development process? In the early development stages, the price will be slighly lower, reflecting a kind of "thank you" to our community for participation and assistance in development process.” “We plan that the price of the game will slowly increase as we getting closer to the release of the final version. Will the game be priced differently during and after Early Access? In the current internal build the basic features - crafting, search for loot, realistic ballistics for small arms are implemented, and a significant part of the game world is already set up” “At the moment the project is between pre-alpha and alpha development stages. What is the current state of the Early Access version? Advanced NPC AI with autonomous goal-driven behaviour Short list of features that will be released in the full version of the product Basic crafting functionality with some recipes available A part of game world available to players, approx. “his feature lists will make clear how will the game be different during early access period and after the release of the full versionĪnd the features planned to be released in early access How is the full version planned to differ from the Early Access version? Of course, the actual state of things will depend on many factors that are difficult to predict” This will be enough time to complete the development of the minimal set of gameplay features as planned. “We expect that the game will be in Early Access state from 12 to 18 months. This may greatly improve the quality of the final product because it will be created in collaboration with the players, and it will also speed up the process of searching and fixing bugs in the early builds”Īpproximately how long will this game be in Early Access? We, as the developers, are interested to ensure that players form our community can enjoy the game as early as possible, and we can receive some feedback on it. “Deadside is a slightly ambitious project for our team, and the work on it towards release may take as long as a few years.
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